Wednesday, November 09, 2005

The Cradle Of Gaming

"Imagination is the vision that allows us to realise those things that reality prevents us from doing"

It's been a long time since SpaceWar, the first computer game was designed in the early 1960s. Steven Russell, a programmer at MIT and his friends had developed this game on a PDP-1 (an early Digital Equipment Corporation's minicomputer) that was worth $120,000 and had been donated by DEC. This amazing wonder, completed by the team in about 200 hours, was highly inspired from some of Edward "Doc" Smith's works about warriors who zipped across galaxies in their spaceships. Russell, an ardent Smith fan, led the team to make this game complete with rocket-powered spaceships, missiles, gravitational effects, and even an unpredictable "hyperspace" function. Since the game worked only on the costly PDPs, this game was never commercialised. This game was later discovered by another student after around 10 years, who created a similar game called Computer Space which was used on a coin-operated system making it first case. Though it was a commercial disaster, it made way for the evolution of the video games that were to rule the future markets. Few people know that this student was none other than Nolan Bushnell who was to later develop the game maestro Atari.

Tuesday, November 08, 2005

Games People Play

Technology has been one of the major achievements of mankind that separates it from being basically what it is - an animal.
Merging creativity with technology, he has dominated all the spheres of survival let alone making himself the unofficial ruler and protector of everything alive and dead. His creativity has given him a vent to diversify his technical skills not only for the purpose of survival and sustinence but also for relaxation and entertainment. This is one of the essential factors that has made him invent games for his leisure and also envisage it in the digital form. This is my effort to bringforth the advances in the field of game development, a field highly neglected and ignored by the educated mass. My motive is to silence all those who perceive this field as a waste of time notwithstanding the enormous amount of technical skills going behind these. My motive is also make the common gamer aware of the efforts that go into creating such entertaining spectacles. Hope I succeed in getting this field the recognition and respect that it deserves.